Black Holes and Revelations: Breakdown of LHC Part 2 (BYOS)

Part One, dealing with the characters, can be found here:

https://laughingattheking.wordpress.com/2008/08/14/black-holes-and-revelations-a-breakdown-of-lhc-part-1

The de/reconstruction left us with 34 characters, leaving 26 slots for non character cards.

The selection of blues and greens played in Maidstone was:

3x Empire State University

3x Ravencroft Institute

3x Spider Hunt

4x Legacy of Evil

1x Alien Symbiote, Unique

4x The Contract, Team Up

3x Justice is Served

4x Gotcha!

4x Demonic Association

2x Planet of the Symbiotes

With fewer slots available in the reconstruction, some cuts will have to be made. The most vital part of the deck are the pumps. Unfortunately, MTU is a bit short on big attack pumps. Big Leagues requires everyone to be teamed up, and has a threshold cost of 3. Often, you burn down to only 2 resources (or occasionally less) on the kill turn, making Big Leagues a less desirable option. But at the same time, +4 attack is powerful and important. Whether or not Big Leagues should be run is the big question looming over the Plot Twist choice for this deck. After some consideration, I’m coming down on the side of yes. Teaming up is actually rarely a problem – I never missed a copy of the Contract thanks to Night Thrasher and Legacy of Evil. The fact that many characters are reservists also makes it easier to get into the row.  So Big Leagues goes on the list for consideration

Demonic Association is the other +4 attack pump available from MTU. It also has the advantage of functioning off initiative, getting those vital stunbacks. Used wisely off initiative, you generally KO a character that you were going to lose anyway, as an opponent will generally stun at least two of your characters off initiative.

Planet of the Symbiotes also provides a vital attack pump which works both on and off initiative.

Gotcha! is only a +2, and only when attacking, but that extra 2 burn makes it ALMOST as good as a +3 or +4.

Ravencroft Institute is awesome. It’s not too difficult to manage your hand in such a way as to ensure you have only 1’s and/or 2’s in hand, making it not all that random at all. Also, don’t forget you can flip multiples of it on your kill turn, KOing the face up one and pumping even more.

And Spider Hunt is just awesome. However, the fact that you can’t use it if you’d played plot twists means you should endeavour to use your Legacy of Evils on the turn before the kill turn if at all possible unless you already have a Hunt in hand.

Of the cards on the original list, only ESU didn’t pull its weight. I had hoped that getting an off initiative use or two out of it would result in more stable draws. However, at best, you’re getting two activations out of it, assuming you have a Spider Friend turn 2. Mostly, it just got used once, because you never want to be activating for it on initiative. So ESU gets the chop. Legacy of Evil stays in.Justice is Served seemed good on paper, but in the end, it’s all about the bigger numbers, and as the weakest of the pumps in terms of damage dealing, it gets the axe.

Throwing in The Contract, that gives 8 cards for your plot twist selection, with 26 slots. 8×4 = 32… Which means some cuts are in order.  6 cards need to get the axe. Given the earlier issues with Big Leagues, that goes on the chopping block first. Though cutting pumps is always a hard thing to do. I do love my focus. Further, I’d cut Ravencroft to 3x, because while you can get use out of a second copy, you don’t want to draw any more than that. Spider Hunt is also useless in multiples, so that goes to 3x. Giving us:

3x Spider Hunt

4x The Contract, Team Up

4x Planet of the Symbiotes

4x Demonic Association

4x Gotcha!

4x Legacy of Evil

3x Ravencroft Institute

Hopefully, that tweaking of the numbers will push the deck into the slightly-better-then-50%-effective bracket. However, as a noted before, the critical lack of methods to turn a bad draw good mean that quite often, you’re just going to be cursing your luck and powerless to do anything about it. LHC will never be a Tier 1 BYOS deck. It is, however, a lot of fun to play, because when it goes off, it does so explosively. And when it implodes, it does so comically, if you can find it in you to laugh at your own misfortune. If you can’t, it’s probably not the deck for you. You’ve got to accept when you pick it up to play that it could all go horribly wrong, and that half your games will come down to the “river” card on your kill turn Legacy uses. If you’re a gambling man, however, give it a whirl.

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~ by Anthony on August 15, 2008.

3 Responses to “Black Holes and Revelations: Breakdown of LHC Part 2 (BYOS)”

  1. I love the deconstruction process, but SFSyn in BYOS? C’mon! : (

  2. I’m going to run with the “I have practically no cards with me here in England” excuse. Or the fact that I love Syndicate. Or the fact that it was fun. Or a combination of the three.

  3. Great articles! Great album, too. 😀

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